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Gobo Rampage
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Devlog
Devlog 10: Our final week
May 19, 2021
by
GrimmSlayingDolt
Welcome to Gobo Rampage's tenth devlog! This is the last devlog about our progress as the making of our game comes to an end. This last week we've put in our best efforts, coming together nearly every...
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Devlog 9: Polish sprint
May 05, 2021
by
GrimmSlayingDolt
Welcome to Gobo Rampage's ninth devlog! This week we have been working on refining and polishing a couple of game features. Villager function visualization To show the difference between villagers and...
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Devlog 8: Last production sprint
April 28, 2021
by
GrimmSlayingDolt
Welcome to Gobo Rampage's eighth devlog! Filling up the level Vegetation was added with the material and foliage painter and trees/bushes were placed around the map. Especially the oasis, where nature...
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Devlog 7: Second production sprint pt.2
April 21, 2021
by
GrimmSlayingDolt
#Devlog
Welcome to Gobo Rampage's seventh devlog! Game Level Once most the vegetation, buildings and props were modeled/textured, we filled up the game map with them. The previous weeks we still had a level f...
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Devlog 6: Second production sprint
March 31, 2021
by
GrimmSlayingDolt
#Devlog
Welcome to Gobo Rampage's sixth devlog! Prank Items Currently we've modeled, unwrapped and textured 3 prank items to test out the different types of pranks that can be done on a villager. Some prank i...
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Devlog 5: Production sprint pt.3
March 24, 2021
by
GrimmSlayingDolt
#Devlog
Welcome to Gobo Rampage's fifth devlog! Vegetation We started with the first trim textures of the project, which turned alright. Thanks to using gradients, creating textures was done fairly easily. Th...
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Devlog 4: Production sprint pt.2
March 17, 2021
by
GrimmSlayingDolt
Welcome to Gobo Rampage's fourth devlog! Character design: enemies Based on the style guide we made, we created the art designs of our adventurer and guard. Both enemies are defined by the color red,...
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Devlog 3: Production sprint
March 10, 2021
by
nathanev
Welcome to Gobo Rampage's third devlog! Game design model This week we focused our time on creating the game design model and the backlog. This gave us a clear overview on how our game will be designe...
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Devlog 2: Prototyping
March 03, 2021
by
GrimmSlayingDolt
Welcome to Gobo Rampage's second devlog! Art bible We've fully finished working out our art bible! Thanks to this we've been able to shine a clear light on a couple of uncertainties. Now, we have a cl...
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Devlog 1: Prototyping
February 24, 2021
by
GrimmSlayingDolt
#Devlog, #Prototyping
Welcome to the first devlog of our game: Gobo Rampage! Introduction Gobo Rampage is a single player game where your goal is to wreak as much havoc as you can. You do this by gathering items around tow...
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