Devlog 5: Production sprint pt.3
Welcome to Gobo Rampage's fifth devlog!
Vegetation
We started with the first trim textures of the project, which turned alright. Thanks to using gradients, creating textures was done fairly easily. The same texture will also be used for different vegetation meshes. We'll be doing the same for other textures.
Characters
We also created the last of the 4 characters, the Guard and the Villager. The guard looks sturdy, big and imposing so that it fits the fact that he is supposed to show authority and catch anyone who gets too close. The villager is supposed to look like a typical villager doing his work and walking around. Later on the villagers will be equipped with their own clothing that matches their profession.
Throwables
The player picks up throwables that can be used to stun adventurers and hit villagers. We've modeled all three throwables that will be found around the map. Throwables can be found as rocks, eggs and dates.
UI
In addition to last week, we now have the inventories for both throwables and prank items. The line art of our UI is almost fully finished, all that is needed is score and tasks.
See you next week with another devlog!
Get Gobo Rampage
Gobo Rampage
Run around town as a little goblin and ruin the townsfolks' day with pranks.
Status | Released |
Authors | SelenaBoeykens, GrimmSlayingDolt, RCaenen, nathanev, ZennGeeraerts |
Genre | Action |
Tags | 3D, Arcade, Fast-Paced, High Score, Singleplayer |
More posts
- Devlog 10: Our final weekMay 19, 2021
- Devlog 9: Polish sprintMay 05, 2021
- Devlog 8: Last production sprintApr 28, 2021
- Devlog 7: Second production sprint pt.2Apr 21, 2021
- Devlog 6: Second production sprintMar 31, 2021
- Devlog 4: Production sprint pt.2Mar 17, 2021
- Devlog 3: Production sprintMar 10, 2021
- Devlog 2: PrototypingMar 03, 2021
- Devlog 1: PrototypingFeb 24, 2021
Leave a comment
Log in with itch.io to leave a comment.